IEEE ISMAR 2022 in Singapore

This year, the ISMAR conference took place in Singapore. From October 17 to 21, exciting research papers were presented at this important augmented and mixed reality conference, for the first time also in hybrid form. A record was set both in the number of papers and the number of participants. The Interactive Media Lab was represented again this year: Katja Krug, Marc Satkowski and Wolfgang Büschel attended the conference from our Lab. Katja presented our Paper CleAR Sight: Exploring the Potential of Interacting with Transparent Tablets in Augmented Reality on Wednesday and Marc presented our Paper ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content Placement on Thursday.

We are looking forward to the next ISMAR, which will take place in Sydney, Australia and hope to be there again in 2023 with numerous research papers!
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OUTPUT 2022: Four awards for IML projects

This year‘s OUTPUT was particularly successful for the Interactive Media Lab, since we received four awards for projects which were developed at our chair, including two awards for excellent theses and a shared first place for two of our demos.

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ACM CHI 2022 in New Orleans

This year’s ACM Conference on Human Factors in Computing Systems (CHI) took place in New Orleans, LA, USA from April 30 to May 5. After two years of virtual conferences, nearly 2000 researchers from all over the world came together to show and discuss recent work in the field of Human-Computer-Interaction. A group of six current and former researchers of our team joined the in-presence conference to present three full papers, participate in two workshops, and help as a Student Volunteer. Furthermore, Raimund Dachselt was one of the co-chairs of the CHI Doctoral Consortium.
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Three Full Papers at CHI 2022

We are happy to announce, that we contribute three full papers to this year’s ACM Conference on Human Factors in Computing Systems (CHI). The ACM CHI is the biggest and most prestigious conference in the field of human-computer interaction and will take place in New Orleans, LA, USA from April 30 to May 05, 2022. Five colleagues of our team will fly to New Orleans to present our results and meet HCI researchers from around the world.

Information about the research projects, as well as the full papers, video figures, and supplementary material, are already available on the respective project pages.
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New Book on Mobile Data Visualization available

In July 2019, the Dagstuhl Seminar "Mobile Data Visualization" took place, resulting in a book project idea. We are very proud that after long and hard work, many discussions, and several hurdles caused by the pandemic, the book entitled Mobile Data Visualization is available now Continue reading

Two Contributions at the IEEE VIS 2021

The IEEE VIS 2021 (IEEE Visualization & Visual Analytics) took place from October 24 to 29, where our group presented two contributions.

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Bendable Color ePaper Toolkit at UIST 2021

Bendable color ePaper displays

At this year’s virtual ACM UIST 2021 conference, Konstantin Klamka and Raimund Dachselt presented a research toolkit that allows to easily prototype with bendable color ePaper displays for designing & studying novel body-worn HCI interfaces.

Thank you to everyone who stopped by our poster and participated in the discussions. Further details are available on our project website imld.de/epaper/.

Three Contributions and Two Awards at IEEE ISMAR 2021

ISMAR '21

The IEEE ISMAR 2021 (IEEE International Symposium on Mixed and Augmented Reality) took place from October 4 to 8. Our group was involved with three contributions.
We are very happy to announce that the authors Weizhou Luo, Eva Goebel, Patrick Reipschläger, Mats Ole Ellenberg, and Raimund Dachselt won the best poster award.

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Keynote @ IEEE ICHMS

On September 10th, Raimund Dachselt gave a keynote speech at the 2021 IEEE International Conference on Human-Machine Systems (ICHMS).

The invited talk on the topic „Interactive Spaces for Ubiquitous Data – A Mobile Visualization Perspective“ was closing the three-day hybrid conference, which was approaching human-centered systems for our digital world from different perspectives including HCI, cognitive ergonomics, and engineering.

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