Welcome to the website of the Chair of Multimedia Technology!

The Interactive Media Lab Dresden (Chair of Multimedia Technology) at the Institute of Software and Multimedia Technology of the Faculty of Computer Science at TU Dresden was established in April 2012 and is lead by Prof. Raimund Dachselt.

The Interactive Media Lab at the Technische Universität Dresden is conducting research primarily in the field of modern Human-Computer Interaction and interactive Information Visualization. Our main focus are natural user interfaces, in particular the development of interaction techniques and data visualization approaches using various interaction modalities (multitouch, pen, gaze, tangibles, gestures) and their combination. Typical research setups are multi-display and Mixed Reality environments as well as wearables for augmenting humans. We apply our basic research results to several application domains, like biology, medicine and cyber-physical systems, and develop domain-specific solutions.

We are pleased to present exciting topics and results of our research and teaching activities. At Research you can find information about the Publications, Research Projects as well as our Partners. In the section Teaching we provide information about current Courses and Thesis Topics of the chair.

Latest News

Two Full Papers at the 2020 IEEE VIS Conference

At this year’s IEEE VIS conference, we will present two full papers: Responsive Matrix Cells and Personal Augmented Reality for Information Visualization. The VIS conference is the premier forum for advances in theory, methods, and applications of visualization and visual analytics. This year, the conference will take place virtually.

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Three Contributions and Honorable Mention Award at the Mensch und Computer 2020

The Mensch und Computer 2020 took place from September 6-9. The Interactive Media Lab Dresden (Chair of Multimedia Technology) was represented with three contributions.

The full paper Achiever or Explorer? Gamifying the Creation Process of Training Data for Machine Learning examines whether and how Gamification can be used to create high-quality training data for machine learning. The publication was based on the master thesis of Sarah Alaghbari. Besides Sarah Alaghbari, Annett Mitschick and Raimund Dachselt as well as Martin Voigt and Gregor Blichmann from the company AI4BD were also involved in the project.

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Six Contributions & Honorable Mention Award at the 2020 ACM CHI Conference

At this year’s ACM Conference on Human Factors in Computing Systems (CHI), we will present six accepted contributions – two full papers (one Honorable Mention Award), two interactivities, one student game competition exhibit, and one workshop contribution. The ACM CHI is the biggest and most important conference in the field of human-computer interaction and will take place in Honolulu, Hawai’i, USA from April 25 to 30, 2020.

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Cluster of Excellence PoL – New Starting Grant Project

In March 2020, a new “Starting Grant Project” was launched as part of the Cluster of Excellence Physics of Life (PoL) for the immersive exploration of multiscale biological data. The Cluster of Excellence PoL aims to discover new paradigms for understanding life and deepen our knowledge of living biological matter. This serves the purpose of gaining insights into the “laws of physics” that underlie the dynamic spatio-temporal organization of life into molecules, cells and tissues. Fundamental physics is used to understand and solve biological questions. Therefore, innovative experimental approaches, theoretical predictions and computer simulations will be used.

Raimund Dachselt represents the research area “Scientific Computing and Systems Microscopy” (RA5) of the cluster as one of the principal investigators. With the beginning of March 2020, our first PoL employee will also start working. We welcome Eva Goebel as a new PhD student to our Interactive Media Lab!

TimeBOMB wins at Visionale and mb21

The game station TimeBOMB, which was developed by the students Severin Engert, Remke Albrecht, Felix Meyer, and Constantin Amend during practical course work, has won first prize at the Visionale in Leipzig, Germany. Additonally, TimeBOMB was also awarded a prize at the Deutschen Multimediapreis mb21. The station enables four players to compete with each other playing the classic game Bomberman in four different time periods. It was originally developed as an exhibition piece for the 50th anniversary of computer science in Dresden. Furthermore, it was part of the exhibition “Schöne neue Cyberwelt?” in the Technische Sammlungen Dresden. TimeBOMB also grabbed the attention of the media. The online magazine Tag24, the MDR, Oiger, and Dresdener Neuste Nachrichten all reported about TimeBOMB. The Laudatio of the mb21 is also worth seeing.

More information can be found on the project page about TimeBOMB.

Quick Access

Research

Research projects and publications of the Interactive Media Lab Dresden.

Teaching

Information about lectures and courses as well as theses offered by our group.

Dresden Talks on
Interaction & Visualization

Talks of renowned researchers and people from the industry about human computer interaction, visualization, and visual computing.

IMLD Introduction (german only)
Banner: IMLD Introduction (german only)
Jobs @ IML
Banner: Jobs @ IML
Center for Perspicuous Computing
Banner: Center for Perspicuous Computing
Mensch und Computer 2018
Banner: Mensch und Computer 2018
MobileVis: A CHI 2018 Workshop
Banner: MobileVis: A CHI 2018 Workshop
smart@work 2017
Banner: smart@work 2017
Workshop @ ACM ISS 2016
Banner: Workshop @ ACM ISS 2016