TimeBOMB wins at Visionale and mb21

The game station TimeBOMB, which was developed by the students Severin Engert, Remke Albrecht, Felix Meyer, and Constantin Amend during practical course work, has won first prize at the Visionale in Leipzig, Germany. Additonally, TimeBOMB was also awarded a prize at the Deutschen Multimediapreis mb21. The station enables four players to compete with each other playing the classic game Bomberman in four different time periods. It was originally developed as an exhibition piece for the 50th anniversary of computer science in Dresden. Furthermore, it was part of the exhibition “Schöne neue Cyberwelt?” in the Technische Sammlungen Dresden. TimeBOMB also grabbed the attention of the media. The online magazine Tag24, the MDR, Oiger, and Dresdener Neuste Nachrichten all reported about TimeBOMB. The Laudatio of the mb21 is also worth seeing.

More information can be found on the project page about TimeBOMB.

ISS’19 in Deajeon, South Korea

The 2019 ACM International Conference on Interactive Surfaces and Spaces took place from November 10 to 13 in Deajeon, South Korea. Many international researchers presented interesting publications from all areas of human computer interaction. The Interactive Media Lab was present with our paper DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive Displays.
We are very happy to announce that the authors Patrick Reipschläger and Raimund Dachselt won the best paper award for academic publications. For more information, please have a look at DesignAR’s project page.

IMLD Presents Full-Paper at HCI International 2019

The 21st International Conference on Human-Computer Interaction took place from July 26 to 31 in Orlando, Florida. The location of the venue was the Walt Disney World Dolphin Resorts. The conference was well attended with over 5000 participants and over 1200 papers were presented.

The Interactive Media Lab Dresden presented CHARM: Cord-based Haptic Augmented Reality Interaction. In this work, we developed a cord-based controller for manipulating content in Augmented Reality. We created a generic radial menu for system control, as well as interaction concepts for the 3D transformation of AR objects. Furthermore, we also conducted a study with our fully-implemented hard- and software prototype

IML Dresden active at OUTPUT and Long Night of Sciences Dresden

Engaging demos at the Interactive Media Lab Dresden again aroused a great deal of interest at this year’s OUTPUT and Long Night of Sciences.

OUTPUT 2015 took place on Thursday, July 2nd, celebrating its 10th anniversary. Students of the Faculty of Computer Science presented interesting projects that were created in last semester’s courses. We selected four student projects whose exciting results were presented to faculty members, students and guests visiting the lab. Konstantin Klamka presented his project Elasticcon, an elastic controller for everyday use that controlls the computer using various interaction techniques and features. Lars Beck, Maximilian Gräf and Christoph Plagge explained an interactive map exploration technique in front of the display wall. Continue reading

I4D Kick-Off Meeting

On December 11th 2014 was the Kick-Off meeting of the interdisciplinary I4D project, which was started by IML in October together with the Chair of Engineering Design and CAD (KTC) and the Chair of Distributed Control Engineering (PLT). The goal of the project is to create an integrated information and interaction space for industry 4.0 in Dresden. The Meeting was a whole success in the eyes of every participant, so that the way has been paved to implement prototypes of the planed concepts and to acquire additional research and industry partners during the next two years.