Zeit: Dienstag, 5.DS (14:50 bis 16:20)
Ort: APB E023
Umfang: 2V/2Ü/0P SWS
Sprache: Englisch

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  • The course will be managed via OPAL. We will add you to the course after the enrollment phase.
    • OPAL course for the Lecture: link
    • OPAL course for the Exercise: link

Description

This master module is dedicated to the development of so-called post-WIMP or natural user interfaces (UI), which are based on our experiences in dealing with the real world. A main focus of the event will be UIs for interactive surfaces, including tabletops. Here you will get to know the latest technologies and principles in connection with various operating modalities. Among other things, digital pens & sketches, multitouch gestures, gestural freehand interaction, tangible user interfaces, gaze-based and gaze-supported interaction, organic UIs will be covered.

In all areas you will acquire knowledge about basic hardware technologies, tracking methods, interaction principles, implementation possibilities and application examples. The module is research-oriented and is illustrated by numerous examples of own research work.

The lecture-accompanying exercise or seminar gives you the opportunity to critically examine the latest and most influential articles on the subject areas and thus acquire the ability to work scientifically in a promising field of human-computer interaction.

Topics of the Lecture

  • Introduction Post-WIMP UIs & NUIs
  • Gestural User Interfaces
  • Interactive Surfaces: Multitouch
  • Interactive Surfaces: Pen Input & Sketching
  • Tangible Interaction
  • Cross-device Interaction in Multi-Display Environments
  • Gaze-based Interaction
  • 3D & Spatial Interaction
  • Challenges in NUI & Technologies

Schedule/Lecture Plan

(schedule is tentative and subject to change)
Date Description
09.04. Introduction AUI lecture (Post-WIMP UIs & NUIs)
16.04. Gestural User Interfaces
23.04. Interactive Surfaces: Multitouch
30.05.
07.05.
14.05. Interactive Surfaces: Pen Input & Sketching
21.05. Pentecost/Pfingsten (no lecture)
28.05. Interactive Surfaces: Pen Input & Sketching (continuation)
04.06. Tangible Interaction
11.06.
18.06. Cross-Device Interaction in Multi-Display Environments
25.06. Gaze-based Interaction
02.06. 3D & Spatial Interaction
09.07.
16.07. Challenges in NUI & Technologies