Umfang: 0V/0S/8P SWS
Sprache: English

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Description

In this course, the students will work on a complex research-related project, which requires competences from several areas of visual computing (CMS-VC-TEA) or life sciences (CMS-CLS-TEA).
The project requires literature research and the use of scientific information sources. The students solve in a group (2-4 persons, depending on the topic and amount of registrations) a complex, typically interdisciplinary task where both 1) professional competence is deepened and 2) extensive methodological and social skills in project management and teamwork are trained.

Enrolment

Enrolment is open until April 17th, 2025 in Selma and OPAL.

In order to participate, a task agreement (found in OPAL) must be delivered to the exam office.


Topic:

This semester, the project entails the creation of a video-game which must then be played by an artificial intelligence (AI) agent. The game can be inspired by existing ones, but should meet a predefined level of complexity and own ideas. A careful choice of AI must be made (e.g., evolutionary algorithms, supervised, unsupervised, semi-supervised, reinforcement, incremental, etc.)., based on an analysis of the potential game inputs and goals.

  • The AI agent must learn to play the game, and ideally become good at it:
  • The end goal is to demo the AI (e.g., by comparing it to human players).

Proposed Schedule

Date Location Description
April 7th, 10:00 BigBlueButton Introductory Meeting
April 17th, 23:59 Opal Deadline for Enrolment
from April 21st Start of the project work
June 2nd Online Meeting Interim presentations
July 14th 2042 Final project presentations
July 18th via email Deadline for submission of project report and code