Summary

Fabrication tools, such as 3D printers, laser cutters, and milling machines have been used widely in industry for the past 30 years. Over the course of the past few years, however, some of the original patents expired and as a result, these technologies have started to hit a new user base—the makers. Today, we are about to witness another transition as the first fabrication devices are expected to come to market later this year that are targeted at an even less techsavvy audience—consumers. This spreading of technology from industry to enthusiasts to consumers suggests that fabrication could be steering for a future in which hundreds of millions of users with no technical background have access to this class of technology. The key question is: how much impact will this evolution really create—and based on what exact promise? In this keynote, Patrick Baudisch will argue that 3D printing and personal fabrication in general are about to bring massive, disruptive change to interactive computing, as well as to computing as a whole. He discusses the six challenges that need to be addressed for this change to take place, and explain why he think researchers in HCI will play a key role in it.

Vita

Patrick BaudischPatrick Baudisch is a professor in Computer Science at Hasso Plattner Institute at Potsdam University. Building on his past research work ​on natural user interfaces, miniature mobile devices, interactive floors and rooms, his recent work focuses on interactive fabrication and large-scale haptics. Previously, he worked as a research scientist in the Adaptive Systems and Interaction Research Group at Microsoft Research and at Xerox PARC. He holds a PhD in Computer Science from Darmstadt University of Technology, Germany. He was inducted into the CHI Academy in 2013 and has been an ACM distinguished scientist since 2014.