Zeit: Wednesday, 6. DS
Ort: virtual
Umfang: 2V/2Ü/0 SWS
Sprache: English

Leider ist dieser Inhalt nur in Englisch verfügbar. Aus praktischen Gründen wird der Inhalt unten in dieser Sprache angezeigt.

General Information

  • The lecture takes place virtually. An introduction to the lecture will take place on Wednesday, Oct. 13 at 16:40 via BigBlueButton (Link).
  • You have the chance to ask questions about the course content during virtual Q&A sessions.
  • To participate in the lecture, you have to enroll. After successful enrollment we will add you automatically to the OPAL course at the beginning of the semester. Registered users will receive an invitation email to the OPAL course by October 13.
  • Find slides and lecture videos in the OPAL course: Lecture User Interface Engineering (UIE) (only for registered users)

Description

In the future, effective user interfaces and attractive user experience will play an increasingly important role for products that are getting more and more functionally similar and immaterial.
Especially the development of novel, more natural user interfaces – including multi-touch tabletops, pen- or gesture-based interaction, mobile UIs and tangible UIs – places completely new demands on a structured development process. With classical software & usability engineering approaches, this process cannot be covered.
In this context, the lecture will explain modern development processes ranging from analysis to evaluation and present the involved techniques (focus: scenario-based design and user experience design). In addition to the engineering-centered approaches, creative design phases play an important role as well. These phases comprise the creation of sketches, drawings and early prototypes. In a semester-long project, the conveyed concepts and techniques will be used by small student teams for the development of novel UIs.

UIE-teaser

  • Basic User Interfaces (UI): historical development, interface types, design principles and usability guidelines
  • Basic Tasks and Components of UI Engineering
  • Imparting of goals, methods and concepts for the typical development phases such as analysis, design, prototypical development, testing, evaluation (user studies)
  • Comparison of selected development methodologies: usability engineering, user-centered design, scenario-based design, user experience, etc.
  • Integration of UI development processes into modern software development processes

Schedule and Topics

The lecture material will be provided in the OPAL course.

Live events will take place via BigBlueButton (BBB).

(schedule is tentative and subject to change)
Date Description
13.10. 16:40 Live Event Introduction UIE lecture (link published in OPAL)
13.10 Introduction and History of User Interfaces
15.10.
20.10.
Requirement Analysis
27.10. Sketching and Prototyping
03.11. Introduction to Design Process,
Design Phase: Activity Design
10.11.
17.11.
Design Phase: Information Design
24.11.
01.12.
Design Phase: Interaction Design
08.12. 16:40 Live Event Q&A Session (link published in OPAL)
08.12. Evaluation: Introduction to Usability Evaluation
15.12. Evaluation: Analytical Evaluation
22.12. Evaluation: Empirical Evaluations
23.12.-
04.01.
Christmas Holidays
05.01. Evaluation: Empirical Evaluations
12.01. Evaluation: Data Analysis and Statistics
Evaluation: Usability Evaluation in Scenario-based Development
19.01. From Software to Usability Engineering
26.01. TBD
02.02. 16:40 Live Event Q&A Session (link published in OPAL)

Applicability

The course can be taken within the advanced modules in the Bachelor’s and Master’s programmes in Media Computer Science and Computer Science (INF-B-510, INF-B-530, INF-VERT3, INF-VMI-4), in the Master’s programmes in Computational Modeling and Simulation (CMS-CLS-*, CMS-VC-*) as well as in the diploma programmes (INF-PM-ANW).

Lecture Notes

The lecture slides are available for download (see schedule).

Exam

Information about details on exams are available at Hinweise zu Prüfungen und Klausuren

Recommended Readings

  • Bernhard Preim, Raimund Dachselt: Interaktive Systeme Band 2 – User Interface Engineering, 3D-Interaktion, Natural User Interfaces (ebook, amazon, website)
  • Tutorial Sketching by Nicolai Marquardt (Slides will be provided at course start)
  • Mary Beth Rosson, John M. Carroll: Usability Engineering – Scenario-based Development of Human-Computer Interaction. Academic Press, 2002, ISBN 1-55860-712-9.
  • Bill Buxton: Sketching User Experiences – Getting the Design Right and the Right Design. Morgan Kaufmann, ISBN 0123740371, 2007.
  • Helen Sharp, Yvonne Rogers, Jenny Preece, Interaction Design: Beyond Human-Computer Interaction, Wiley, 5th Edition, ISBN 978-1-119-54725-9, 2019. http://www.id-book.com/