Time: Freitag, 4. DS (13:00-14:30)
Location: APB/E023
Quantity: 2V/2Ü/0 SWS
Language: Englisch
Modules: CMS-CLS-ELG, CMS-VC-ELG, INF-B-510, INF-B-520, INF-B-530, INF-B-540, INF-LE-PSY, INF-PM-ANW, INF-PM-ANW, INF-VERT3, INF-VERT3, INF-VERT3, INF-VMI-4, MA-HPSTS-13, MINF-04-FG-MTGW, WI-BA-08

News

  • Schedule changes: the final presentation is on Tuesday Feb 05. All changes are highlighted in the table below.

Description

In the future, effective user interfaces and attractive user experience will play an increasingly important role for products that are getting more and more functionally similar and immaterial.
Especially the development of novel, more natural user interfaces – including multi-touch tabletops, pen- or gesture-based interaction, mobile UIs and tangible UIs – places completely new demands on a structured development process. With classical software & usability engineering approaches, this process cannot be covered.
In this context, the lecture will explain modern development processes ranging from analysis to evaluation and present the involved techniques (focus: scenario-based design and user experience design). In addition to the engineering-centered approaches, creative design phases play an important role as well. These phases comprise the creation of sketches, drawings and early prototypes. In a semester-long project, the conveyed concepts and techniques will be used by small student teams for the development of novel UIs.

UIE-teaser

  • Basics User Interfaces (UI): historical development, interface types, design principles and usability guidelines
  • Basic Tasks and Components of UI Engineering
  • Imparting of goals, methods and concepts for the typical development phases such as analysis, design, prototypical development, testing, evaluation (user studies)
  • Comparison of selected development methodologies: usability engineering, user-centered design, scenario-based design, user experience, etc.
  • Integration of UI development processes into modern software development processes

Schedule

Exercises (E) generally take place on Wednesdays and lectures (L) on Fridays.

Date (We) Course Date (Fr) Course
10.10. no course
12.10. L: Introduction (slides)
17.10. E: Course Introduction (slides) 19.10. L: History of User Interfaces (slides)
24.10. E: Introduction to the Analysis Phase (slides) 26.10. L: Requirement Analysis I (slides)
31.10. Reformation Day 02.11. L: Requirement Analysis II
07.11. E: Consultation (registration till Mo. 2pm by email) 09.11. L: Sketching & Prototyping (slides)
14.11. E: Presentation – Results of the Analysis Phase 16.11. L: Talk Prof. Alfred Inselberg (further information)
21.11. Day of Repentance 23.11. E: Introduction to the Design Phases (slides (new))
28.11. E: Consultation (registration till Mo. 2pm by email) 30.11. L: Design-Phase: Activity Design I (slides)
05.12. L: Design Phase: Information Design I (slides) 07.12. L: Design Phase: Information Design II (slides)
12.12. E: Consultation (registration till Mo. 2pm by email) 14.12. L: Design Phase: Interaction Design I (slides)
19.12. E: Presentation – Results of the Design Phase 21.12. L: Design Phase: Interaction Design II
Christmas break Christmas break
Christmas break Christmas break
09.01. E: Introduction to the Prototype and Evaluation Phase 11.01. L: Usability Evaluation I
16.01. E: Consultation (registration till Mo. 2pm by email) 18.01. L: Usability Evaluation II
23.01. E: Consultation (registration till Mo. 2pm by email) 25.01. L: From Software to Usability Engineering I
05.02. (Tue) E: Final Presentation 01.02. L: From Software to Usability Engineering II

(topics and schedule are tentative and subject to change)

Applicability

The course can be taken within the advanced modules in the Bachelor’s and Master’s programmes in Media Computer Science and Computer Science (INF-B-510, INF-B-530, INF-VERT3, INF-VMI-4) as well as in the diploma programmes (FG1).

Lecture Notes

The lecture slides are available for download (see schedule).

Exam

Information about details on exams are available at Hinweise zu Prüfungen und Klausuren

Recommended Readings

  • Bernhard Preim, Raimund Dachselt: Interaktive Systeme Band 2 – User Interface Engineering, 3D-Interaktion, Natural User Interfaces (ebook, amazon, website)
  • Tutorial Sketching by Nicolai Marquardt (Slides)
  • Mary Beth Rosson, John M. Carroll: Usability Engineering – Scenario-based Development of Human-Computer Interaction. Academic Press, 2002, ISBN 1-55860-712-9.
  • Bill Buxton: Sketching User Experiences – Getting the Design Right and the Right Design. Morgan Kaufmann, ISBN 0123740371, 2007.
  • Helen Sharp, Yvonne Rogers, Jenny Preece, Interaction Design: Beyond Human-Computer Interaction, Wiley, 2nd Edition, ISBN 04700186662007, 2007. http://www.id-book.com/